Evil Eye

Evil Eyes are powerful enemies that appear in the Catacomb Adventure Series.

Resembling gigantic eyeballs, they are notable for being able to keep large amounts of pressure on the player in every game that they appear in.

In Catacomb Abyss


The Evil Eye is a late-game monster, appearing first in The Coven of Mages. While somewhat slow moving, it makes up for this by firing a fusillade of lightning projectiles at the player while it moves, potentially in barrages of 20 or more, and with a fondness for appearing in areas where the player has relatively little room to dodge. Worse, the Evil Eye is not a fully corporeal enemy, and it can freely wander through the player to attack them from behind. While the individual shots from the Evil Eye do very little damage, the sheer volume of the blasts it fires makes them dangerous, especially in groups.

Thankfully, while very strong offensively, they are very slow-moving, are large targets, and have only 15 Hit Points, making them easy to bring down.

When destroyed, they splatter into goo, leaving no corpse.

The Red Jewel is needed to make them appear on the Crystal Sphere.

In Catacomb Armageddon
The Evil Eye returns, virtually unchanged, doing the same damage it did in the original game, though with slightly larger shots and a slightly slower fire rate to compensate. It's more prone to appearing with other enemies now, meaning the player has to move carefully prevent themselves from getting overwhelmed. Their sprites and death animation are identical to the one they used in Catacomb Abyss.

Also like Catacomb Abyss, the Red Jewel is needed to make them appear on the Crystal Sphere.

In Catacomb Apocalypse
The Sentry Eye replaces the Evil Eye from the previous games, a robotic version of the same enemy. It is both slightly faster and smaller, making it harder to hit, but it has the same Hit Points, damage output, and fire rate as the original otherwise. It has a noted tendency to appear alongside much more dangerous enemies, including Invisible Horrors, Cyborg Demons, and Walking Tanks.

Like their predecessors, they have 15 Hit Points each and require the Red Jewel to detect on the Crystal Sphere.