Grelminar



Grelminar of Kelquest is a friend of Petton Everhail, whom Petton is trying to rescue from the clutches of Nemesis in Catacomb 3D.

An accomplished mage himself, Grelminar specializes in teleportation and cross-planar magick, and Nemesis was intending to use his abilities to finally defeat his rival and remove any remaining obstacles to his evil reign. The Gates that Petton encounters throughout Catacomb 3D are due to Nemesis harnessing Grelminar's abilities, which he's done by sealing Grelminar in an amber coffin and siphoning off his power.

Grelminar is found in the final level of Catacomb 3D, Nemesis's Lair, after vanquishing the evil lich. He is hidden in Nemesis' workshop, which is hidden behind the throne in the final boss room. Touching the capsule breaks it open and wins the game.

Trivia

 * Nemesis and Grelminar's names were accidentally switched prior to release; in the Gamer's Edge versions and the Catacombs 3 box, Greliminar is called Nemesis and vice-versa in all in-game materials. This resulted in considerable confusion for players in the 90s who played the later Catacomb Adventure Series after playing the Gamer's Edge version of Catacomb 3D.
 * The theme of teleportation would later be used for the teleporters to Hell in id Software's Doom and the slipgates in Quake, as well as the similar portals to Xen in Valve Software's Half-Life.
 * Grelminar is a character referenced in John Carmack's trilogy of role playing games called Dark Designs for the Apple II; he is stated to be long dead, but his magical staff is key to the first game's plot (possibly implying it takes place centuries after Catacomb). The engine is a grid based pseudo 3D projection similar to Wizardry, and is Carmack's first foray into the concept. Peter Rotitski, who developed the later Catacombs sequels for Apple II, also continued Dark Designs with a fresh trilogy.