Magick Missile



The basic offensive spell of Petton Everhail, the Magick Missile is your main offensive tool in Catacomb 3D and the Catacomb Adventure Series. Simple and straightforward, it shoots a yellow-orange bolt of energy that keeps going until it hits something. The attack has no ammo to worry about, so the player can shoot as much as they want. Every hit from the Magick Missile does 1 Hit Point of damage to the enemy, and causes them to stagger, so rapidly shooting Magick Missiles is an easy way to wear enemies down.

In Catacomb 3D, addition to the standard shot, the player can hold down the fire button to charge the attack to fill the explosion gauge on the right side of the screen. If the player lets go when fully charged, they will unleash a Fireball instead that does 3 Hit Points of damage and has a larger hitbox. This feature was removed in Catacomb Abyss, Catacomb Apocalypse, and Catacomb Armageddon, presumably because the effect wasn't very useful (the amount of time it took to charge the spell was longer than the time it took to fire more Magick Missiles).

In Catacomb Armageddon and Catacomb Apocalypse, the hitbox of the Magic Missile is made slightly bigger and the projectile is made more flashy, making it easier to hit distant targets with.