Catacomb Abyss

Catacomb Abyss was the sequel to Catacomb 3-D and the first of the Catacomb Adventure Series, and featured the same main character in a new adventure: since his defeat, some of Nemesis' minions have built a mausoleum in his honour. Fearful of the dark mage's return, the townspeople hire Everhail to descend below and end the evil. The environments are more varied than in Catacomb 3D, featuring crypts, gardens, mines, aqueducts, volcanic regions and various other locales. It was the only game in the series that was released as shareware, released by Softdisk in 1992.

Cheats

 * F-10+G (Triggers God Mode ON or OFF)
 * F-10+W (Warps To Any Level Throughout Game)
 * F-10+I (Gives You Many Items)
 * F-10+B (Trigger Different Game Border Colours)

Reception
Computer Gaming World in May 1993 called The Catacomb Abyss "very enjoyable" despite the "minimal" EGA graphics and sound.

{{quote|quotation="From Gamer's Edge - A Tribute To Bobby Bearing, and a shooter of somewhat weird parentage. The original Catacomb 3D was one of John Carmack's earlier 3D games (though not the first), and took a fantasy spin on shooting - magic and monsters, Xykon from Order Of The Stick as the baddie, and lots of fireballs hurled from a visible on-screen hand. Catacomb Abyss came a year or so later, with a different team continuing the franchise while id went on to become legends. It's incredibly primitive, but is an interesting glimpse at a different direction that shooters could have gone, had Wolfenstein and Doom not laid down the templates for the next few years. Strange game though. Windows on walls are used as code for 'breakable', the commercial chapters casually shift the action in time to the present day and distant past, and in one later re-release, all atmosphere was completely knifed through the gut by the addition of a grinning cartoon frog to the interface. Probably the two most memorable things about Catacomb Abyss are that its series boasted some of the most eye-poppingly awful wall textures ever, and that it offered a really cute timestop mechanic. The items needed were incredibly rare, but with a little cheating, you could freeze time, lay down zillions of shots, restart time, and watch enemies getting absolutely annihilated. This was extremely cool, and long before games like Requiem gave us what we now know as 'bullet time'. Thanks, The Matrix!"|attributedTo=Saturday Crapshoot: The Ultimate Shareware Games Collection, Vol 1 by Richard Cobbett, January 05, 2013 (PC Gamer)]