Catacombs

This article is for the original top down game for the Apple II; for other uses see Catacomb



Catacombs is a 2-D top-down third-person shooter created by John Carmack for the Apple II. It premièred with Softdisk issue #114 from March 1991 following on from the December 1990 release of the DOS version entitled simply as Catacomb.

Production
The order of development is still a matter of speculation, given that Carmack's previous games (most notably Dark Designs) were created for the Apple II first with a subsequent PC port (as was John Romero's Dangerous Dave). Its possible that the released version is a revamp of an original basis that turned into the DOS version. This has lead to much confusion as to the release order of the games, with many sources (such as IGDB) citing an Apple II release as early as 1989. The Apogee FAQ has the points of release right, but the order wrong, but still gives credence to the PC version being the port. Most tellingly, John Romero has written that Catacomb was first written for the Apple II and was Carmack's first game for Softdisk, and also makes note of a double-res (16-color mode) version which might be Catacombs.

Story
The story is different than the PC version, featuring Petton Everhail travelling to Mount Kel-Keriad to fight Shadrani invaders to retrieve treasures (rather than to the Kieralon Empire).

Apple IIGS Port


Catacombs GS is a port of to the Apple IIGS by Jason Blochowiak, who was later with id Software for a time, released later in 1991 with Softdisk G-S #20. It is notable as the only version in the series to feature digitized sounds, as well as more detailed graphics than even the DOS version. Despite these improvements, it is the most obscure entry in the series, and otherwise is identical in gameplay and level layout to the standard Apple II version.

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