Treant



One of the most unique foes in Catacomb Armageddon, the Treant is an enemy full of surprises that can catch an unwary player off-guard.

In Catacomb Armageddon


The Treant is an enemy that only appears in The Dark Forest, but will almost certainly stick out among the most memorable monsters, fitting the spooky woods aesthetic beautifully.

When a player first enters the area, sometimes, ominous-looking trees with faces can be seen. Occasionally, these will be simple decorations, but the majority are, in fact, enemies lying in wait. If the player waits long enough in their line of sight - or shoots one - the Treant will activate, its eyes will glow red, and it will begin advancing on the player's position. While they're very slow, they're quite tough (12 Hit Points) and boast reasonably high damage. They do not show up on the Crystal Sphere until they attack (and even then, they require the Yellow Jewel to detect), and don't make any noise until they do, which makes them very good at ambushing the player, more so because they often appear alongside groups of Bats or other Treants. Thankfully, they are rather slow-moving.



When destroyed, Treants have one more trick up their sleeve: They catch fire, and continue to burn. Touching a burning Treant inflicts damage on the player, and while the damage is very low (a single percent point), it activates as long as the player is touching it and it adds up very quickly. Touching a Treant can be unavoidale if it dies in a hallway, necessitating the player take damage to advance, so a canny wizard will kite Treants towards the center of a larger room before killing them, where their burning remains will do little harm.