"Oh good god, these must be THE most annoying catacomb fiends ever. They appear in every catacomb A trilogy games. These are weak little guys, but they shoot fireballs at you, and they are FAST, they can probably dodge any single shot you throw at them. And when you see one, they are just like cockroaches, there will be millions more."
--Description, Catacomb Crypt
Notable for being one of only a few enemies capable of shooting at the player, Mages appear as robed humanoids, capable of floating a few feet off the ground. They appear in not only Catacomb 3D, but in Catacomb Abyss and Catacomb Armageddon as well.
In Catacomb 3D
Mages are the only enemy, other than Nemesis, that can shoot at the player, which makes them dangerous. While their fire rate is slow and they don't do much damage, they will continually fire at the player as long as they can maintain line-of-sight. Worse, they're not very aggressive, often lazily strafing back and forth at a distance while they shoot Magick Missiles, which can make them hard to hit at long range.
Fortunately, Mages are fragile, with a meager 5 Hit Points, making them easy to take down. However, they are often positioned in areas they can cover one another, which ups the threat they pose considerably. They appear in Chaos Corridors and The Labyrinth. A lone Mage can be easily defeated by peppering it from long range and strafing to avoid its fire.
In Catacomb Abyss
Mages appear again in Catacomb Abyss, and they are extremely similar to their Catacomb 3D incarnation. They wear red robes this time, similar to Nemesis, but are otherwise very similar stat-wise, having 5 hit points and firing Magick Missile projectiles at the player. The main difference is that Mages in Abyss move and shoot faster, making them a bit more dangerous, especially when in groups or when backing up other monsters, which happens much more often in Abyss.
They first appear in The Main Floor of the Mausoleum, and appear sporadically in later levels.
In Catacomb Armageddon
The Mages return in Catacomb Armageddon, effectively the same as they were in Catacomb Abyss, with the difference being the kind of enemies they appear alongside. Mages tend to be backed up by other enemies even more than their predecessors, specifically Zombies, Killer Bunnies, and Bats. They have the same tactics and abilities that they did in Abyss.
Uniquely amongst monsters in Armageddon, Mage starts relatively weak in terms of hit points, and gets stronger as the player advances. When they first appear in The Garden of Forgotten Souls, they have 8 hit points. The ones from The Temple of Vipers onwards have 10 hit Points.
Mages do not appear, but their futuristic counterparts do.
In Catacombs of the Damned
This homage game features very similar robed magicians.
- The Mage has a similar look and similar behavior to the Fake Hitler enemies in Wolfenstein 3D.
- They also resemble the Disciple of D'sparil enemies in Heretic (the name Desparil appearing in Catacomb II)
|Characters:||Petton Everhail - Grelminar - Nemesis|
|Enemies:||Orcs - Trolls - Bats - Mages - Demons - Fireballs|
|Items:||Magick Missile - Cure Potions - Treasure Chests - Keys - Bolts - Nukes - Scrolls - Gates|
|Characters:||Petton Everhail - Nemesis|
|Enemies:||Zombies - Bats - Wraith - Skeleton Warriors - Mages - Blue Demons - Water Trolls |
Orcs - Green Trolls - Evil Eyes - Red Demons
|Items:||Magick Missile - Cure Potions - Treasure Chests - Keys - Zappers - Xterminators - Scrolls |
Jewels - Crystal Sphere - Gates - Crystal Hour Glasses
|Characters:||Petton Everhail - Nemesis|
|Enemies:||Zombies - Giant Ants - Treants - Bats - Killer Rabbits - Mages - Skeleton Warriors |
Vipers - Two-Headed Demons - Wretched Poxes - Evil Eyes - Succubi - Sea Serpents
|Items:||Magick Missiles - Cure Potions - Treasure Chests - Keys - Zappers - Xterminators |
Jewels - Crystal Sphere - Gates - Crystal Hour Glasses - Barriers
|Catacombs of the Damned|
|Enemies:||Bats - Mages - Knights - Spiders|
|Items:||Magick Missile - Cure Potions - Treasure Chests - Scrolls|