The Ramparts of Nemesis
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The Ramparts of Nemesis is the fifteenth level (slot fourteenth) of Catacomb Armageddon (1992). It is set in the outer defences of Nemesis' fortress.
Walkthrough[edit]
Level Warp Codes
- 0: The Towne of Morbidity
- 1: The Dark Forest
- 2: The Garden of Forgotten Souls
- 3: The Lost City of the Damned
- 4: The Temple of Vipers
- 5: The Torture Chambers
- 6: The Demon Hold
- 7: The Ant Colony
- 8: The Hall of the Wretched Pox
- 9: The Lair of the Succubus
- 10: The Chamber of the Evil Eye
- 11: The Flaming Inferno
- 12: The Subterranean River
- 13: The Crystal Maze
- 14: The Ramparts of Nemesis
- 15: The Fortress of Nemesis
- 16: The Passage to the Surface
"This is the last level before the final boss. The theme here is that of a fortress and enemies are skeletons and mages. There are also three Nemesis clones to be conquered."
--kraileth
Messages[edit]
- Entry to the Ramparts of Nemesis
- Gateroom to the Defended Treasure
- Gateroom to Lost Ways
- Gateroom to Certain Termination
- Corridor of Peril
- Chamber of the Strident Clone
- Twisted Passages
- Treasure Approach
- Treasure Room
- Room of Frozen Time
- The Ways of Death
- Key Approach
- Approach to the Clones of Nemesis
- To the Chambers of Final Conflict
Enemies Present[edit]
Items Present[edit]
Trivia[edit]
- A rampart is a length of bank or wall forming part of the defensive boundary of a castle, hillfort, settlement or other fortified site. It is usually broad-topped and made of excavated earth or masonry or a combination of the two. As well as the immediate archaeological significance of such ramparts in indicating the development of military tactics and technology, these sites often enclose areas of historical significance that point to the local conditions at the time the fortress was built.
- In concept, the idea of this level is similar to Nemesis's Keep, the second level of the original Catacomb 3D.