The Torture Chambers
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The Torture Chambers is the sixth level (slot five) of Catacomb Armageddon (1992). It is set in a series of corridors containing chained or hung skeletons.
Walkthrough[edit]
Level Warp Codes
- 0: The Towne of Morbidity
- 1: The Dark Forest
- 2: The Garden of Forgotten Souls
- 3: The Lost City of the Damned
- 4: The Temple of Vipers
- 5: The Torture Chambers
- 6: The Demon Hold
- 7: The Ant Colony
- 8: The Hall of the Wretched Pox
- 9: The Lair of the Succubus
- 10: The Chamber of the Evil Eye
- 11: The Flaming Inferno
- 12: The Subterranean River
- 13: The Crystal Maze
- 14: The Ramparts of Nemesis
- 15: The Fortress of Nemesis
- 16: The Passage to the Surface
"In this map the action takes place in a sparsely furnished torture complex. There are two types of skelettons: Hanging victims and others are shackled to walls. Both types can come alive as ordinary skelettons. In addition to those there are again medusa statues there. And while it is usually not a good idea to place neccessary items (like keys) in hidden areas, searching for these is an important part of Catacomb's gameplay. And since the hidden areas are not too hard to find, this works actually pretty well."
--kraileth
Messages[edit]
- Central Hall of the Torture Chamber
- The Morgue
- Viper Stronghold
- Viper's Den
- An empty cell
- Hidden lair of the Vipers
- Chamber of Pain
- Hidden Passage of Hope
- Snake-like Passages
- Access to Demons Hold
Enemies Present[edit]
- Vipers
- Skeleton Warriors (hanged and chained)
Items Present[edit]
Trivia[edit]
- The themes of this level are similar to Lower Dungeon from the original Catacomb 3D.
- The Hidden Passage of Hope seems to imply it was an attempt to tunnel out by the torture victims now turned into skeletons.
- Near the yellow key in the Morgue are two spawn spots for skeletons, located at coordinates (17,1) and (8,3). However, they never spawn a skeleton, due to the lack of a chained skeleton on a neighboring wall tile.